9 research outputs found

    The Complexity of Finding Reset Words in Finite Automata

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    We study several problems related to finding reset words in deterministic finite automata. In particular, we establish that the problem of deciding whether a shortest reset word has length k is complete for the complexity class DP. This result answers a question posed by Volkov. For the search problems of finding a shortest reset word and the length of a shortest reset word, we establish membership in the complexity classes FP^NP and FP^NP[log], respectively. Moreover, we show that both these problems are hard for FP^NP[log]. Finally, we observe that computing a reset word of a given length is FNP-complete.Comment: 16 pages, revised versio

    Worst case and probabilistic analysis of the 2-Opt algorithm for the TSP

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    2-Opt is probably the most basic local search heuristic for the TSP. This heuristic achieves amazingly good results on “real world” Euclidean instances both with respect to running time and approximation ratio. There are numerous experimental studies on the performance of 2-Opt. However, the theoretical knowledge about this heuristic is still very limited. Not even its worst case running time on 2-dimensional Euclidean instances was known so far. We clarify this issue by presenting, for every p∈N , a family of L p instances on which 2-Opt can take an exponential number of steps. Previous probabilistic analyses were restricted to instances in which n points are placed uniformly at random in the unit square [0,1]2, where it was shown that the expected number of steps is bounded by O~(n10) for Euclidean instances. We consider a more advanced model of probabilistic instances in which the points can be placed independently according to general distributions on [0,1] d , for an arbitrary d≄2. In particular, we allow different distributions for different points. We study the expected number of local improvements in terms of the number n of points and the maximal density ϕ of the probability distributions. We show an upper bound on the expected length of any 2-Opt improvement path of O~(n4+1/3⋅ϕ8/3) . When starting with an initial tour computed by an insertion heuristic, the upper bound on the expected number of steps improves even to O~(n4+1/3−1/d⋅ϕ8/3) . If the distances are measured according to the Manhattan metric, then the expected number of steps is bounded by O~(n4−1/d⋅ϕ) . In addition, we prove an upper bound of O(ϕ√d) on the expected approximation factor with respect to all L p metrics. Let us remark that our probabilistic analysis covers as special cases the uniform input model with ϕ=1 and a smoothed analysis with Gaussian perturbations of standard deviation σ with ϕ∌1/σ d

    Treewidth and the Computational Complexity of MAP Approximations

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    The problem of finding the most probable explanation to a designated set of vari-ables given partial evidence (the MAP problem) is a notoriously intractable problem in Bayesian networks, both to compute exactly and to approximate. It is known, both from theoretical considerations and from practical experience, that low tree-width is typically an essential prerequisite to efficient exact computations in Bayesian networks. In this paper we investigate whether the same holds for approximating MAP. We define four notions of approximating MAP (by value, structure, rank, and expectation) and argue that all of them are intractable in general. We prove that efficient value-approximations, structure-approximations, and rank-approximations of MAP instances with high tree-width will violate the Exponential Time Hypothesis. In contrast, we show that MAP can some-times be efficiently expectation-approximated, even in instances with high tree-width, if the most probable explanation has a high probability. We introduce the complexity class FERT, analogous to the class FPT, to capture this notion of fixed-parameter expectation-approximability. We suggest a road-map to future research that yields fixed-parameter tractable results for expectation-approximate MAP, even in graphs with high tree-width. 1

    Nash Equilibria, the Price of Anarchy and the Fully Mixed Nash Equilibrium Conjecture

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    Motivation-Framework. Apparently, it is in human’s nature to act selfishly. Game Theory, founded by von Neumann and Morgenstern [39, 40], provides us with strategic games, an important mathematical model to describe and analyze such a selfish behavior and its resulting conflicts. In a strategic game, each of a finite set of players aims fo
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